
This mode allows the player to control one of the soldiers of General Morden, to rescue fellow soldiers and attack the UFO forces. On the console versions, ported by Playmore, once the arcade mode has been beaten, there are two additional mini-games: 'Storming the UFO Mothership' and 'Fat Island'. Like the Rebel Armor, the Astro Slug can make use of infantry weapons through ports on its sides. Booster rockets carry it into space, where the player makes use of its weaponry. The Astro Slug is used jointly by the players and the Rebel forces, when it is revealed that General Morden is missing.Its Vulcan cannon can fire in all directions, unlike the Flyer. The Slug Copter appears along with the Slug Flyer in the airborne portion of the Final Mission.The other player can stand on top of the Rebel Armor, and can receive a boost to extreme heights. (Unlike the Slugs, the Rebel Armor's main armament has limited ammo.) It also has a grenade launcher, a melee claw attack, and jump jets. It comes equipped with a heavy machine gun, which is interchangeable with other handheld weapons. The Rebel Armor is a Rebel-produced vehicle, but can be captured and used by the player.(However, doing so makes the rider momentarily vulnerable to enemy fire.) It is even faster, can jump farther, and can turn around. The Ostrich Slug is reminiscent of the Camel Slug.By picking up a Battery or a Chili Pepper, the elephant can fire a bolt of lightning or a fireball from its trunk, respectively. The Elephant Slug is a hulking elephant strapped with a Vulcan cannon.It fires high-mass rounds which sink to the bottom, as well as torpedoes. The Slug Mariner gives some added firepower for those underwater.While no new weapons were added, Metal Slug 3 contains new vehicles for player use: Without the Astro Slug, the player also depends on a jet pack, as well as a breathing apparatus (but not a spacesuit, curiously).They can fire seeking missiles from the pack. Should the player lose their air vehicle, they rely on a backup jet pack.The ordnance is affected by gravity, but not so much by water. Rather than grenades, the player uses a bomb-launching system. Underwater, the player equips a SCUBA apparatus with a bubble helmet.while in zombie form, the player becomes completely invincible to almost any attack except other zombies, icemen and aliens. The player cannot crouch, jump high, or make use of heavy weaponry or vehicles. While medication is available to reverse the effect, the zombified player can make use of a devastating vomit attack that covers most of the forward area. When doused with infectious material, the player becomes a zombie.In addition to the mummy form from Metal Slug 2/X, other forms are taken by the player in various circumstances: All paths eventually lead to the same boss battle, but the player may have different equipment, and may have rescued more or fewer hostages depending on their choices. New for Metal Slug 3, however, is the branching path system in most missions, there are forking paths for the player to choose from, each with their own obstacles, and of varying length and difficulty. The gameplay mechanics are the same as previous Metal Slug games. Once again, an ad-hoc alliance is formed to combat the external threat. Eventually it is learned that the alien menace that appeared in Metal Slug 2/ Metal Slug X have returned. General Morden is not the only menace to worry about. From trivial abductions of livestock to the disappearance of government officials and the appearance of freakishly large creatures, numerous occurrences with nothing in common point to one grim possibility.
METAL SLUG 3 PLATFORMS SERIES
Meanwhile, the SPARROWS, a special strike force within the government intelligence agency, have come across a series of strange events running parallel to the Peregrine's pursuit of General Morden. Throughout the furious fighting against the holdouts, Marco and Tarma cannot help but suspect Morden's involvement in this new evil plan for world domination. Although General Morden has been written off as "missing" by his followers, they have hidden themselves throughout the world, and Marco and Tarma's abilities and experience are seen as a necessity to destroy remaining rebel strongholds, one by one. Instrumental in squashing Morden's Rebellion forces, Marco and Tarma of the Peregrine Falcon Strike Force are ordered to lead the team after their earlier requests for resignation were denied. Morden, brought back into power, was attempting another coup d'état, but government forces got wind of the plot beforehand and pre-empted the impending assault. The rebellion orchestrated by General Donald Morden to bring about a new global regime is now ancient history, and order and peace has begun to return to the world.
